Analytics is a critical component of both the design of games as well as the business model of the video game production|My homework helper

Posted: January 25th, 2023

We plan to study this game company, and then we put forward the research objectives and directions in the PPT. Now we need to expand our research plan according to the timeline in ppt. Use the timeline to help me complete a professional and reasonable research plan.

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About the Company: Velan Studios was founded in 2016 by game industry veterans Guha and Karthik Bala to uncover the pure magic of breakthrough technology and design to deliver revolutionary gameplay experiences. Our team members have created, developed, and contributed to many critically acclaimed franchises, such as Guitar Hero, Uncharted, Skylanders, Rock Band, Super Mario Maker, Crash Bandicoot, Metroid Prime, Destiny, and many more. They recently launched the Mario Cart Live, the latest edition of the MarioKart franchise, and Knockout City, where teams engage in epic dodgeball battles.

About the Project: . Velan Studios seeks to develop a model to understand customer retention, particularly during the initial onboarding process for its Knockout City game.

The team will examine the drivers of a “fun survey” in which players indicate whether they are having fun in a game. This survey is something that is selectively given to some players.

1. The team will begin by understanding what factors from recent play may most impact whether someone is having fun.

2. In addition, the team will compare results with data from last year, prior to implementation of the “free-to-play” model to see if there are differences

Project Scoping Report Velan Studios

Team: Jacob Nescot , Kahl Steinmetz ,Qianrui Yang,Yihao Li

Problem Statement

1/27/2023Velan Studios Capstone Team 3

Problem Statement

❖ A fully-fledged online multiplayer experience was created ➢ Two payment models

■ One time up-front ■ Free to play with in game purchases (cosmetics)

➢ User count spiked after free to play conversion, but quickly dropped back to prior levels

❖ What do players want? What drives fun? ➢ What impacts did the free to play model have?

■ Lowered entry cost but do players feel lack of a commitment? ➢ Impacts of gameplay factors on fun (win, lose, score per min, etc.) ➢ Conceptual analysis of what players enjoy in the game, difficult matches,

close matches, etc.

Company Overview

1/27/2023Velan Studios Capstone Team 5

❖ Founded 2016 , Located Troy, NY ❖ First game published by nintendo Mario Kart Live: Home Circuit ❖ Knockout city was released in May 2021 Published by Electronic Arts ❖ Became self published in 2022 ❖

Company Overview

Solution Approach

1/27/2023Velan Studios Capstone Team 7

DCOVA ❖ Define the Variables

➢ Looking for the Variables that drive fun ❖ Collect the Data

➢ Beginning Pre-processing and summarize data ❖ Organize the Data

➢ Finishing processing finalizing the data ❖ Visualize the Data

➢ Produce charts and displays to show findings ❖ Analyze the Data

➢ Examine the visualizations for trends and patterns and Answers

Solution Approach

Timeline

1/27/2023 9

Velan Studios Capstone Team

Mid-Jan

Kickoff Meeting

Begin Data Assessment Familiarize and begin preliminary preprocessing

End-Jan

End-Feb/ Early March

Begin Model approach

Define time periods of data

Explore feature creation and “what is fun”

March

Midterm

Midterm assessment

Apply current limited model of fun to other time periods, evaluate

End-April

Finish Line

Final touch ups Solidify results and application

Final Presentations

We are here

Questions?

 

SOLUTION

 

industry. Game designers use analytics to track player engagement and behavior, which helps them identify areas of the game that need improvement and areas that are particularly popular among players.

Businesses use analytics to understand player demographics, revenue streams, and market trends, which helps them make informed decisions about pricing, marketing, and future development. Overall, analytics plays a crucial role in shaping the direction of game development and the success of the industry as a whole.

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